![]() You can run the tool right here or you can click on the image at the start of this post. After almost finishing the tool, I realized I could alternate the sprite background colours to help me even more when I’m drawing down at the pixel level, so I implemented that as well. I used Processing.js to create the tool and I found the results to be quite useful. What I needed was a sprite sheet guide generator, a tool that created an image of a grid based on these inputs: I decided to create a decent tool that took away this painful process. I needed something to eliminate this from my workflow. You can imagine that counting rows and columns of pixels and drawing each line separating glyphs is extremely tedious. Each font used a different number of pixels, so I had to start from scratch every time. I created one here, then another, but by then I found myself running into the same problem: before I began drawing each glyph, I first had to make sure I had a nice grid to keep all the characters in line. Texturepacker grid series#While pixelating away, I found myself creating a series of sprite sheets for bitmapped fonts. I began using Pixen to start making pixel art assets for a few games I’m developing for the 1 game a month challenge. A graphics editor (like Photoshop) could be used to see We can enter a total parameter if it does not end evenly in the grid It has 8 columns and 6 rows. Of course, the sub-rectangles can be anything, the whole texture doesn’t have to be covered entirely either. pkat file for a 2×2 texture atlas would look like this:
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